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BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches
learning C++ from the unique and fun perspective of games. Written for
the beginning game developer or programmer, the book assumes no previous
programming experience and each new skill and concept is taught using
simple language and step-by-step instructions. Readers will complete
small projects in each chapter to reinforce what they've learned and a
final project at the end combines all of the major topics covered in the
book. Featuring twenty five percent new material, this third edition
covers all the latest technology and advances.
I highly recommend Beginning C++ through Game Programming, by Michael
Dawson. This book is great for beginning programmers, especially if they
have some previous programming experience (Worm Burner had already
programmed in QBasic on Windows). Even if they had no previous
experience, this book would walk them step-by-step through concepts like
variables, input/output, loops, strings, and arrays. Best of all, it
uses game example programs like Word Jumble, Mad Lib, and Tic-Tac-Toe to
hook kids into figuring out the logic behind programming and applying
their nascent C++ skills in a way that's fun and entertaining.
Download : Beginning C++ Through Game Programming
Download : Beginning C++ Through Game Programming