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This is the second edition of John Zelle's Python Programming, updated
for Python 3. This book is designed to be used as the primary
textbook in a college-level first course in computing. It takes a fairly
traditional approach, emphasizing problem solving, design, and
programming as the core skills of computer science. However, these ideas
are illustrated using a non-traditional language, namely Python.
Although Python is used as the language, teaching Python is not the main
point of this book. Rather, Python is used to illustrate fundamental
principles of design and programming that apply in any language or
computing environment. In some places, I have purposely avoided certain
Python features and idioms that are not generally found in other
languages. There are already many good books about Python on the market;
this book is intended as an introduction to computing. Features
include the following: *Extensive use of computer graphics.
*Interesting examples. *Readable prose. *Flexible spiral coverage.
*Just-in-time object coverage. *Extensive end-of-chapter problems.
I'm rather new to CS, am a major in it as well. I dabble in various
languages, which range from: Python to PHP to MooTools. This book
teaches you theoretical computer science concepts as well as the art of
programming via Python 3. It doesn't have a ton of pages and it executes
its goal very well, which is to introduce students to the field of
computer science and to focus on problem solving instead of complicated
syntax and compiler issues. The programs are very mathematically based
and it's a bit tedious (I find most technical subjects are), but the
examples are fascinating if you love the idea of what can be computed.
You'll broaden your mind and be ready to dive into actual programming
after doing the exercises in this book.
Download : Python Programming: An Introduction to Computer Science 2nd Edition
Download : Python Programming: An Introduction to Computer Science 2nd Edition